Tag Archives: graphic design

  1. 08.22.11
    Excerpt: Magazine
    Jason Schwartzman interviews Andrew Kuo for Bad Day #11

    In the realm of magazine-making, photographer Eva Michon and creative director Colin Bergh could be considered populist heroes. Whenever they begin an issue of their four-year-old side project Bad Day Magazine, they make a wish list full of dozens of potential subjects they happen to be interested in at the moment — Sofia Coppola, Glenn O’Brien, Ariel Pink — and then, except for one fateful attempt to woo Nicki Minaj, they actually manage to go out and persuade those disparate personalities to appear together among their monochromatic pages. The pair have gotten so good at the curatorial hunt that when Michon, who serves as editor, agreed to let us reprint an article from the recently released Bad Day Issue #11, we were spoiled for choice: There were interviews with Sight Unseen favorites Martino Gamper and Tauba Auerbach, both of whom we’re planning to feature on our own in the near future, plus stories on Mike Mills, David Shrigley, Tomi Ungerer, and David Shearer. But ultimately we settled on the curious multidisciplinary dialogue between the actor Jason Schwartzman and the New York artist Andrew Kuo, who meander between topics like music, color-mixing, hangovers, and what it would be like if they looked like Jesus.

  2. 07.13.11
    Sketchbook
    Walter van Beirendonck and Erwin Wurm’s Performative Sculptures

    There are plenty of obvious reasons that Austrian artist Erwin Wurm, in preparation for his summer solo show at Antwerp’s Middelheim museum, would have invited Belgian fashion designer Walter van Beirendonck to engage in a collaborative project: Both are known for blurring the line between fashion and sculpture, both deal with notions of space and volume as they relate to the human body, and neither is one to shy away from the grand gesture. Wurm says he’d long been a fan of van Beirendonck’s work before the pair batted ideas back and forth for their new “Performative Sculptures” series, essentially five people hired to walk around the museum garden wearing giant headless costumes made of tutu tulle. But there are also not-so-obvious similarities that led the two artists to this apex, including the amusing — if coincidental — point that they both failed their art-school entrance exams. Wurm had spent his youth wanting to be a painter, but was rejected from the painting department at the Academy of Fine Arts in Vienna and consigned to the sculpture program instead; while he now works across many mediums, he’s best-known for his One-Minute Sculptures, in which he directs someone to pose with a bucket on his head, or a shirt tented over his body, only long enough for Wurm to snap a photo. They’re a kind of precursor to his work with van Beirendonck, who for his part failed to get accepted to Antwerp’s Royal Academy on his first try — he had to spend a preparatory year polishing his drawing skills before going on to become one of the school’s biggest stars. Van Beirendonck’s professional hiccup certainly had less of a transformative effect than Wurm’s did, but his talent for illustration has been an integral part of his process ever since, which is why Sight Unseen asked his studio for the drawings behind the “Performative Sculptures” series as a way of visualizing how the idea evolved.

  3. 06.27.11
    Excerpt: Magazine
    An Interview With Dan Funderburgh from WRAP Issue #2

    Though it was never intended that way, Wrap magazine might just be the perfect racket. With each 11.7 x 16.5–inch editorial spread backed by an illustration meant to double as wrapping paper, it’s practically compulsory to buy two of every issue — one to keep forever, and one to dissect into packaging for your best friend’s birthday present. As far as the London-based magazine’s founders, Chris Harrison and Polly Glass, are concerned, either approach is perfectly valid. “As designers, the most satisfying feeling is seeing people using and enjoying what you’ve made,” they say. Both began as jewelry designers for brands like Matthew Williamson and Paul Smith, with Glass venturing into furniture design for Innermost before leaving to devote her time to Wrap, which they hope will eventually blossom into an illustration-driven housewares and stationery brand. The pair’s first issue launched last fall with stories about and contributions from up-and-comers including Merijn Hos and Sam Harris, and the second issue came out last week, its size bumped from A4 to A3 and its designer interviews even more in-depth. Sight Unseen secured permission to reprint here an interview with the Brooklyn-based illustrator and William Morris disciple Dan Funderburgh, whose wallpaper design pictured above was adapted especially for Wrap.

  4. 03.23.11
    Invitation
    Antonio Ladrillo, Graphic Artist

    In the googly-eyed character world created by Barcelona-based graphic artist Antonio Ladrillo, you might see shades of Cartman, or maybe the Lowly Worm from Richard Scarry’s Busytown books. But though the 36-year-old artist counts among his influences illustrators like Olle Eksell, David Shrigley, and Bruno Munari, the one thing he returns to over and over again is Super Mario Brothers, the NES videogame created in 1985 by Japanese artist Shigeru Miyamoto. “It’s fascinated me for years, but I only started to value it as something artistic when I was older,” says Ladrillo. “It perfectly combines my main interests: rhythm, color, shape, and space. I often go to it as a way to find some aesthetic pleasure.” It should come as no surprise then to anyone familiar with Ladrillo’s drawings that, like a videogame artist, he can’t help but constantly imagine his characters in motion. “So much so, that for a time I couldn’t draw anything that wasn’t moving because it looked unfinished to me,” he says.

  5. 01.07.11
    Up and Coming
    Alex Lin, graphic designer

    If you were to chart the degrees of separation among young American designers, you might do well to start with Alex Lin. Since 2007, Lin — a Yale School of Art grad and former designer at 2×4 — has created all of the branding and collateral for Brooklyn-based furniture designer Stephen Burks, who often does work for the sustainably minded home accessories company Artecnica, who recently launched a line of pendant lights by Rich Brilliant Willing, who produce their Excel light series with Roll & Hill, who shared an exhibition space at this spring’s Noho Design District event with Areaware, who commissioned a special 5-year anniversary piñata from Confetti System, who did the set design for United Bamboo’s Spring/Summer ’09 campaign. Confetti System also happen to share an 11th-floor Manhattan studio with Lin, who is the mild-mannered, super-talented graphic designer at the vortex of this Venn diagram–gone-haywire. Lin has headed up his own shop for only two years, but in that time, he’s worked with every creative on this list and then some.

  6. 12.03.10
    Excerpt: Magazine
    Spaces, By Frankie Magazine

    When it comes to its namesake subject matter, Spaces magazine doesn’t discriminate: There are live-work lofts in the wilds of Brooklyn, warehouses in Australia turned into artist communes, cafes in Hamburg lined with vintage shoe lasts and gumball machines, and even a section of so-called wall spaces, where entire spreads are devoted to close-ups of textile, teacup, or taxidermy collections. “We wanted an eclectic mix, somewhere between vintage, designy, and handmade,” says Louise Bannister, managing editor of the cult indie lifestyle magazine Frankie, who co-produced Spaces as one of the magazine’s twice-annual special projects. While past editions have included a recipe book or a small photo album filled with 110 snapshots culled from contributors around the world, the editors chose to focus on interiors after the success of Frankie’s only section devoted to them: Homebodies, where they feature casual portraits of the homes of musicians. For Spaces, the team scoured the internet from their homebase in Melbourne looking for creatives of all stripes, pairing large-format images with personal interviews about how they found their space and what they keep in it.

  7. 11.01.10
    At Home With
    Mason McFee, Artist, and Jess Clark, Graphic Designer

    When Mason McFee and Jessica Clark decided to name their new company Crummy House, referring to their own charmingly ancient one-bedroom rental in Austin, Texas, it was mostly out of admiration rather than denigration. Sure, the paint is cracked in places, the garage has an uneven dirt floor, and in the winter, the cold night air blows through with no regard for shuttered windows. And it was a bit of an inconvenience when, two months after they moved in, an old tree fell directly onto McFee’s car. But with two desks in the living room, a workshop in the garage, and the kitchen basically converted into a studio, the house has become a kind of creative haven for the couple — a getaway from McFee’s responsibilities as an art director at the ad agency Screamer, and Clark’s as a graphic design student at Austin’s Art Institute. They spend weekends making art there, side by side, and with Crummy House they’ll start their first true collaboration.

  8. 10.18.10
    Sighted
    MVM interviews David Shrigley

    Sighted on Robot shop’s website: Norwegian graphic designer Magnus Voll Mathiassen and Glasgow-based artist David Shrigley have an open-ended discussion about art, illustration, Lou Reed, rulers, and art versus branding. Of the latter, Shrigley says: “I sometimes think of my work as always the same, but then at the same time always different. It’s the same aesthetic and maybe the same attitude, but (then) if there wasn’t something different in there; if there wasn’t some kind of surprise each time, I would probably stop doing it.”

  9. 10.08.10
    Excerpt: Magazine
    Death Magazine, Issue #2

    The funny thing about Death magazine — a thrice-yearly publication inviting designers, artists, and writers to use humanity’s darkest subject as a creative catalyst — is that it’s not really all that morbid. You’d get more depressing stuff asking musicians to write songs about love. While Portland-based graphic designer Forrest Martin was moved to found the magazine last year in part by a deep-seated fear about his eventual demise (“I’m an agnostic worrier raised by a professional hypochondriac,” he told a blog at the time), his contributors filter the issue at hand through all kinds of artistic lenses, some of them masterfully subtle. In Death’s recently launched second issue, Michael Zavros’s lush large-scale charcoal drawings of young male models with their faces scratched out could just as easily be from an artsy spread in a fashion glossy as they could a death threat from a homicidal stalker, while photographer Jason Lazarus’s super-saturated color fields, sprinkled with the cremated remains of the late artist Robert Heinecken, on first glance resemble star systems photographed in deep space.

  10. 09.27.10
    Invitation
    Monika Wyndham’s Funny Cool File

    Many artists claim to need restriction in order to thrive — Matthew Barney famously made a series around the subject — and find the idea of freedom paralyzing, like standing at the edge of a vast creative abyss. Vancouver native Monika Wyndham, on the other hand, seems to be energized by endless possibility. In February, she left a full-time position art-directing interiors for the Canadian clothing chain Aritzia to move to Brooklyn and freelance, and she’s taken to the professional vacuum with a kind of giddy abandon, flitting among dozens of ideas she finally has time to follow through on — even if she’s unsure as to what end. And then there’s the high she gets from losing herself in one of her biggest sources of artistic fodder: Google Images. “It’s just baffling to me how much information exists on the internet, and the fact that you can enter funny combinations of words and yield the most insane multitude of search results,” she muses.

  11. 09.08.10
    Excerpt: Book
    Art of McSweeney’s

    To an extent, Art of McSweeney’s — an oral history of the San Francisco–based quarterly, from Chronicle Books — is about the quirky illustrations, charts, graphs, and covers that have defined the look of Dave Eggers’s publishing venture for the last twelve years. But even more, it’s about the art of book-making, which in this case means reproductions of original sketches; odd detours to visit Arni and Bjössi, the Icelandic printers who produced more than a dozen issues before McSweeney’s moved its printing facilities to Singapore and North America; interviews with authors and artists; charts of printing specs; drawings of pensive clouds; and guides to reviewing unsolicited material.

  12. 06.11.10
    8 Things
    James Victore, Graphic Designer

    Not everyone knows this about James Victore, but he actually doesn’t use Sharpies anymore, his weapon of choice back when he first started scribbling dirty words and other provocative drawings across plates and hand-made posters. He packed them all up in storage a few years ago, opting instead for paint pens, and more recently, Japanese Sumi-e brushes. “Sharpies are a line I know,” the Brooklyn-based designer explains. “I’m doing a job right now for Bobbi Brown cosmetics, and using a Sumi-e brush with India ink precisely because I suck at it. It’s so much more interesting than being good at something — I like the idea of chance and mistakes. I can’t wait until I’m 80 and have that shaky old-man handwriting.”

  13. 05.04.10
    Sighted
    Stephen Doyle's Paper Sculptures

    Sighted on Mohawk Paper’s Felt & Wire blog, a little-known artistic pursuit of graphic designer Stephen Doyle’s: making intricate, gorgeous paper sculptures. “They are the only things I create without a rationale,” Doyle says.

  14. 04.07.10
    Up and Coming
    Kostya Sasquatch, graphic designer and artist

    The 28-year-old graphic designer Kostya Sasquatch makes thick, vector-like graphics on a PC, all cartoon colors and geometric shapes, odd logotypes that create iconographies for systems that seem to exist only in the designer’s mind. (He has a whole series called Donut Control.) They’re the kind of designs that could be from anywhere, but they might not have looked anything like they do if Sasquatch wasn’t from Moscow.

  15. 03.22.10
    Studio Visit
    Printfresh, Textile Designers

    It’s easy to imagine the backstory of a Prada print: Miuccia has a concept for the season, and either a high-end Italian fabric vendor or her own design team supplies prints just for her. But consider a patterned polyester work shirt from Kmart, and you’d never guess that a RISD textile-design grad like Amy Voloshin might be behind it, translating those runway looks into something that appeals to mainstream Americans. It’s an art unto itself: “I have a list of things I roll through in my head when I design for those clients: Is the print pretty? Is it scary, thorny, or edgy? If it is, it’s not going to work.”

  16. 02.26.10
    At Home With
    JP Williams, Graphic Designer and Archivist

    Someone like JP Williams has enjoyed plenty of validating moments in his 20-year career as a graphic designer: Getting to study under one of his design heros, Paul Rand, at Yale; winning more than 100 awards for projects like his kraft-paper tea packages for Takashimaya; discovering that his collection of baseball cards from 1909 was worth enough to buy his wife and business partner Allison an engagement ring. All well and good, however none of it really compared, he admits, to the feeling of being validated by Martha Stewart.

  17. 02.12.10
    Excerpt: Book
    Less and More: The Design Ethos of Dieter Rams

    The products featured in Less and More: The Design Ethos of Dieter Rams will be familiar to any Rams disciple, but what struck us most about the book was a section devoted to Braun’s beautifully understated communication design and to that department’s fearless leader, Wolfgang Schmittel. He ran a tight ship — an in-house manual went out to each member of the design team with instructions on how to appropriately and inappropriately market the Braun product line — but as a result, the Braun image “differed greatly from the existing design forms of other manufacturers at the time, due to its clarity.”

  18. 02.09.10
    8 Things
    Esther Stocker, Artist

    It’s funny to hear Esther Stocker talk about reading between the lines. The Vienna-based painter is known for manipulating spatial geometry using the framework of the grid — both on canvas and in her trippy 3-D installations — until the mind starts making linear connections that aren’t really there, trying to find order in the optically illusive chaos. But that’s not what Stocker’s referring to. She’s talking about Charles Schultz’s Peanuts.

  19. 02.08.10
    Invitation
    A Color Study by Raw Color

    It’s not unusual for a designer to become synonymous with a single project. Think of Konstantin Grcic’s galactic-looking Chair_One, or Stefan Sagmeister’s AIGA poster carved into his flesh with an X-Acto knife. For Christoph Brach and Daniera ter Haar, it’s more like eponymous: A project called Raw Color gave their studio its name (though it’s since become known as 100% SAP so as to avoid confusion) and it has consumed them by varying degrees since they graduated from the Design Academy Eindhoven in 2007.

  20. 02.05.10
    8 Things
    39.22.'s Wallpaper Designers

    Long ago, wallpaper was reserved for royalty — a handcrafted thing made with high artistry and hung with equally high aspirations. But since then, with a few very recent notable exceptions, it’s become the ambitionless cop-out of modern-day interior design, a failure blamed on wimpy printing techniques but which probably has to do more with a lack of imagination. Among those getting it right is the Athens-based design collective 39.22., which draws both its name and its stable of talent from its own geographical coordinates.

  21. 01.29.10
    Technique
    Sarah Illenberger, 3-D Illustrator

    When Sarah Illenberger picks up the phone, the first thing she does is apologize: There’s a loud, repetitive popping noise going off in the background of her Berlin studio, which turns out to be the firing of a staple gun. She doesn’t say what her assistants are constructing with the staples, but judging from her past illustration work, it’s likely they’ll be built up by the thousands onto a substrate until their glinting mass reveals some kind of representational image — a skyscraper, maybe, or a ball of tinfoil. Almost all of Illenberger’s work involves using handicraft to manipulate one thing into looking like something else entirely, and almost all of it entails such a meticulous construction process that there’s no time to silence it for interviews.

  22. 01.27.10
    At Home With
    Ji Lee, Creative Director at Google’s Creative Lab

    Ji Lee is an artist, a graphic designer, an illustrator, a teacher, and a full-time creative director at Google’s advertising unit The Creative Lab, but he’s probably best known as “the guy with the bubbles.” In 2002, bored by an ad gig, the Korean-born, São Paulo–bred designer launched a public art intervention on the city of New York, slapping blank cartoon speech bubbles next to the actors and models in ads and movie posters around town and waiting for passersby to fill them in. So how might a guy who’s a master at transforming public space decorate his own home? We decided to find out.

  23. 01.25.10
    8 Things
    Alejandro Chavetta, art director and collage artist

    For San Francisco graphic designer Alejandro Chavetta, life has in many ways been a series of revisions. Fifteen years ago, he traded his native Argentinean wine country for the hills of San Francisco, and in college, after a false start in journalism, he quickly switched to graphic design. Three years ago he took a post as art director of San Francisco magazine, but he spends his down time obsessively adding to a sprawling, moody archive of Moholy-Nagy–like paper collages. “My job is multiple undos all day in InDesign and Photoshop,” Chavetta says. “I like to do something where I can’t go back.”

  24. 01.20.10
    Excerpt: Book
    Neuland: The Future of German Graphic Design

    The editors of Neuland, a recent compendium of up-and-coming German graphic designers, struggled with all the usual big, philosophical questions while putting their book together: What is German design? What is German? Who cares? If they were Ellen Lupton or Steven Heller, they might have spent pages upon pages ruminating on these issues. Instead, they did what any editors who are actually designers by trade might do — they asked their 51 subjects for the answers.

  25. 01.06.10
    Studio Visit
    Peter Buchanan-Smith, Graphic Designer and Axe-Maker

    Ah, the impotence of the urban dweller. Ever since the Best Made Company axe debuted this spring, you’d be hard-pressed to find a New Yorker who isn’t dying to snap open that wooden case and heave the Tennessee hickory–handled thing at… well, what, exactly? “At first I thought a lot of New Yorkers would buy them,” says Peter Buchanan-Smith, the New York–based graphic designer who founded the company along with his childhood pal Graeme Cameron. But it turns out the best audience for an axe — even one with a handle saturated in gorgeous shades of spray paint — is a person who actually might use an axe.

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