Boym Partners, Doha, Qatar

To move the studio of Boym Partners from New York City to Doha, Qatar, would seem an act of sacrilege, like relocating Ai Weiwei from China to Portland, Oregon, or Ed Ruscha from Los Angeles to Munich. After all, as co-principals of the New York–based firm since 1995, Constantin and Laurene Leon Boym have made their mark in part by commenting on the cultural iconography of American life. And yet a year ago, the couple quit their DUMBO studio, picked up their 14-year-old son Bobby and their cat Ozzy, and moved everything into a high-rise apartment that sits 17 floors above the Doha Bay. The occasion was Constantin being named director of graduate design studies at the Virginia Commonwealth University in Qatar, but in the year since their arrival, it’s become clear that their work there is not just about getting a fledgling design program off the ground but rather about helping create a whole design culture from scratch. “Design here is still largely considered to be a more decorative, applied discipline,” Constantin told me via Skype from the new studio last week. “You decorate a hotel, a restaurant, or a villa. Design as a critical tool for exploration doesn’t really exist.” Adds Laurene: “You have to remember that people lived in tents in this very spot 20 years ago, and now we have a W Hotel across the street.”
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Work.Place, by Carlie Armstrong

Think of Work Place as a sort of hyperlocal version of Sight Unseen that peeks inside the studios of Portland, Oregon’s best and brightest creative talents. The site is the solo effort of talented local photographer Carlie Armstrong, who documents a community of potters, patternmakers, illustrators, print shops, woodworkers, painters, comics, bicycle-builders — and even a floating workshop and gallery built inside a restored naval vessel parked near the city’s Sauvies Island — from behind the viewfinder of her Twin Lens Reflex camera.
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Stephen Burks’s Man Made exhibition at the Studio Museum

In search of inspiration, the Chicago-born designer Stephen Burks has often traveled to places like Peru, South Africa, Haiti, India, Australia, and Kenya. But the idea for his latest project began a bit closer to home: “Three or four years ago, I met this basket salesman at a street fair in New York,” remembers Burks. “His name was Serigne Diouck, and I told him I was interested in his technique.” The two became friends instantly, and Burks soon learned that the baskets were constructed from spiraled sweet grass, stitched together with colorful strands of recycled plastic and made in Diouck’s birthplace of Thies, a tiny village outside of Dakar. Their collaboration, though, was longer in coming. “Since 2006, I’ve been shooting this documentary of my work in the developing world,” says Burks. “Finally in 2009, the Sundance Channel came forward and wanted to produce a pilot. We did a four-day shoot in Senegal with Serigne where I did a bunch of experiments around these traditional baskets.” One of the products to come out of the shoot was the Starburst lamp, a cluster of Diouck’s baskets turned into readymades and strung together with bulbs until they resembled some sort of third-world Castiglioni lamp. On a studio visit last fall, Thelma Golden and Naomi Beckwith — the curators of New York’s Studio Museum in Harlem — spied the Starburst and commissioned Burks on the spot to create the museum’s first-ever industrial design exhibit around the theme of those hybrid experiments. The resulting show, called Stephen Burks: Man Made, opened this spring at the museum.
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Adam Silverman, Studio Director at Heath Ceramics

To identify yourself as a potter in this day and age sounds strangely old-fashioned. A ceramicist, yes; a ceramic artist, sure. And yet there really is no other way to describe Adam Silverman, the Los Angeles–based studio director for Heath Ceramics, who jokes that he keeps a banker’s hours behind the wheel he runs from the back of Heath's Commune-designed retail facility.
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Ross Menuez of Salvor Projects

There’s no real way to put this delicately: It can be somewhat difficult getting Ross Menuez to focus. Talk to the designer of the fashion label Salvor Projects for an hour, and your conversation might touch upon everything from the migratory patterns of birds to the intricacies of intarsia; ask him about his process, and he’s apt to fret instead about what to do with the signage for his first retail shop, which opened last week on a sleepy stretch of New York’s Lower East Side. His career has been equally hopscotched: He’d built houses for the Sandinista in Nicaragua, designed under Tom Dixon at Habitat, and run a metal shop in Brooklyn before finally, a few years back, committing himself fully to the world of fashion, complete with seasonal presentations and showroom representation. But as with any talent whose creativity flows faster than the mind can apprehend, it’s the unscripted aspect of Menuez’s work that makes it so compelling — you never know quite what to expect.
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The American Design Club at MAD

The brief itself was simple: Design and build something to sit on. It was the execution part that was hard. From April 16–21, four sets of young American furniture designers each took a turn in the open studios at New York’s Museum of Arts and Design, each with a single purpose: to build and assemble a chair from start to finish, between the time the museum opened at 9AM to the minute the last straggler was ushered out the door at 6. The designers could use any materials they chose, and they were allowed to make preliminary design studies or prototypes before arriving at the museum, but the bulk of the construction work had to be executed on the museum’s 6th floor — in full view of school tours, visiting tourists, families, and itinerant design geeks who wanted a peek at the action. But the exercise wasn’t some reality show–like competition to pit designers against each other or to see whose design would reign supreme. The event was part of The Home Front, a museum project curated by Surface editor Dan Rubinstein, who spearheaded the whole thing in order explore in-depth the business of being a designer in America today.
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Inside Baggu, the Hypercolorful, Reusable Tote for Every Generation

“Always listen to your mother” isn’t exactly the kind of central tenet they teach you at Harvard Business School. But for Emily Sugihara, the California-raised, Brooklyn-based designer behind the reusable bag line Baggu, it’s a piece of advice that’s been invaluable to the brand’s runaway success since its founding in 2007. Back then Sugihara was a Parsons grad working as an assistant designer at J. Crew, just coming to realize that a corporate job wasn’t her calling. “As a kid, I was very entrepreneurial, and I always knew I wanted to have my own company,” she says. At home over Christmas break one year, Sugihara and her mother began talking about making a line of reusable shopping bags. Her mom was “sort of a treehugger” and an artist in her own right — an expert seamstress who learned to sew making her own clothes as a kid in rural Michigan — and Sugihara was a die-hard New Yorker-in-training, sporting fingers turned purple each week as she lugged home bags full of groceries. Together they came up with a bag that’s almost exactly like the original ripstop nylon Baggu that sells today: long handles that fit comfortably over the shoulder, gussets along the bottom that allow things like milk and eggs to stack, and a single, double-reinforced seam that’s the result, Sugihara says, of her mother’s “sewing genius.”
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Carwan Gallery Launch: My Bauhaus is Better Than Yours

Through April 15, Sight Unseen will be showcasing the work of half a dozen designers and design firms exhibiting together at the Milan Furniture Fair under the umbrella of the soon-to-launch Carwan Gallery in Beirut. Next up are designs from My Bauhaus is Better Than Yours, a loose collective of young German studios — most of whom studied at the Bauhaus University in Weimar — that banded together two years ago as a way to mount exhibitions in design hotspots like Milan and DMY Berlin. The group has since evolved into a full-fledged design label with the ability to manufacture and distribute the designs of its members, and it has plans to launch a webshop later this week. We spoke with Daniel Klapsing, one half of the Berlin-based duo 45 Kilo and de facto leader of the newly formed label, and put together a preview of designs from several of the group’s other members as well.
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Carwan Gallery Launch: Lindsey Adelman

Through April 15, Sight Unseen will be showcasing the work of half a dozen designers and design firms exhibiting together at the Milan Furniture Fair under the umbrella of the soon-to-launch Carwan Gallery in Beirut. Today’s subject is Lindsey Adelman, who works out of a tiny studio in the back of Manhattan design store The Future Perfect but creates her sprawling, modular chandelier series at Urban Glass, a Brooklyn atelier that’s created work for the likes of Louise Bourgeois, Eva Zeisel, and Robert Rauschenberg. “Building visual tension is a theme that’s always interested me,” says Adelman. And in her latest work Catch, which features slumping glass orbs blown through oversized brass links, it’s the tension between “the fluid fragility of the glass and the strict, flat, weighty links. Mashing together the feminine and the masculine — something interesting usually happens,” she says.
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Sruli Recht, fashion designer

Sruli Recht was born in Jerusalem, spent most of his life in Australia, and for the past few years has called Reykjavik, Iceland, his home. But even before he was a foreign-born talent rising to prominence in a city of fiercely local independence, he was already a bit of an outsider. “We traveled to different countries a lot as a kid,” says Recht. “I was always confused about what people wore and the language of clothing. I was very anxious about what to wear and how to fit in. That’s probably why I now just wear jeans and a T-shirt — like everybody else, I just wanted to blend in.” It’s an ironic thing coming from a designer who in January released his first full menswear line, a 55-piece collection of beautifully constructed garments — at once futuristic and cozy — that aren’t exactly for the faint of fashion heart. Or from a designer who calls his studio in the city’s Fishpacking District The Armoury. “The Icelanders don’t seem to get it. They really do think we sell weapons, and we have maybe three visitors to the store a day just looking for guns,” Recht has said.
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Antonio Ladrillo, Graphic Artist

In the googly-eyed character world created by Barcelona-based graphic artist Antonio Ladrillo, you might see shades of Cartman, or maybe the Lowly Worm from Richard Scarry’s Busytown books. But though the 36-year-old artist counts among his influences illustrators like Olle Eksell, David Shrigley, and Bruno Munari, the one thing he returns to over and over again is Super Mario Brothers, the NES videogame created in 1985 by Japanese artist Shigeru Miyamoto. “It’s fascinated me for years, but I only started to value it as something artistic when I was older,” says Ladrillo. “It perfectly combines my main interests: rhythm, color, shape, and space. I often go to it as a way to find some aesthetic pleasure.” It should come as no surprise then to anyone familiar with Ladrillo’s drawings that, like a videogame artist, he can't help but constantly imagine his characters in motion. “So much so, that for a time I couldn’t draw anything that wasn’t moving because it looked unfinished to me,” he says.
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Todd Bracher, Brooklyn Navy Yard

Like a lot of American designers fresh out of school, Todd Bracher found himself, in the late ’90s, a newly minted graduate of the industrial design program at Pratt designing things like barbecue tools, remote-control caddies, and spice racks. “I remember scratching my head, thinking, ‘Oh my God, this is what design is?’” he recalls one morning from his studio in Brooklyn. Convinced there was something he was missing, Bracher applied for a Fulbright and ended up at age 24 heading to Copenhagen to pursue a master’s in interior and furniture design. What followed was a nine-year boot camp in the rigors of designing for the European market, studded with turns in Milan at Zanotta (where he was the legendary Italian company’s youngest ever designer), London at Tom Dixon (who poached Bracher to help build his London office) and Paris, where he taught part-time and eventually opened up a studio. But personal reasons brought him back to the States in 2007, and the director at Pratt — one of the only people Bracher knew at that point on this side of the ocean — hooked him up with the space he currently occupies in the no man’s land that is the Brooklyn Navy Yard. “My fear, in some ways, is having a place that doesn’t feel like me — which is hard because I don’t necessarily feel like myself in America,” says Bracher.
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