An Emerging Melbourne Artist on Still Lifes, Surrealism, and More

One look at Sean Meilak’s Instagram, and you’ll see why the Melbourne artist has suddenly become our new talent to watch Down Under. Meilak has a way of incorporating and transfiguring familiar visual references and echoes — from antiquity to Surrealism to the Memphis group — into works that quietly hint at something less obvious or known.
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English Artist Henry Jackson Newcomb

While many of his peers are busy creating digital landscapes of shapes and planes that mimic three dimensions, the young Norwich, England–based artist Henry Jackson Newcomb makes sculptural assemblages that — owing in part to the aforementioned trend — often look inspired by digital ones. Yet by incorporating elements like chunks of concrete, panels painted with unfinished-looking brushstrokes, and haphazardly taped rings of rubber tubing, Newcomb introduces an imperfect rawness that keeps his work squarely rooted in the physical world.
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Alma Charry, Illustrator

The ____-a-day trope — wherein a designer sets quotidian goals for him or herself in order to achieve maximum work efficiency and output — has reached epic proportions lately, and you know what? We're okay with that. The latest example we've come across is an advent calendar by Parisian illustrator Alma Charry, called 24RAPIDO, where the designer produced one drawing a day, each day leading up to Christmas (as well as some cute bonus GIFs). We like Charry's work in general, which is a mix of Society 6–ready patterns, freeform ink-washed drawings, and figurative prints.
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Daniel Entonado, Illustrator

Daniel Entonado is a Madrid-based illustrator, textile designer, and graphic designer whose drawings are dense, whimsical, and often totem-like. We stumbled on his work randomly on Instagram, but apparently according to some he's the "zine king of Madrid" — check out selections from his portfolio below, then see one of his zines in action on Vimeo.
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With Eric Timothy Carlson, Artist

Certain people, whenever they mention an artist or a designer or an exhibition you've never heard of, make your ears automatically prick up — some might call them tastemakers, we suppose, though that word sounds too jargony to our ears. Regardless, we here at Sight Unseen like to believe that maybe, just maybe, we fulfill that type of role for even just a few of our more devoted followers — and of course we have our own hallowed sources of information, like Kristin Dickson of Iko Iko and Patrick Parrish of Mondo Cane/Mondo Blogo, both of whom have a knack for sending us into a flurry of OMGs. When Parrish announced he was mounting a fall show of art by Eric Timothy Carlson, whose name we only barely recognized from a collaboration with our friends at ROLU, our first thought was, "We need to interview this man!" Our second was, "But we know nothing about him," and so in the spirit of discovery, we devised a series of top-five lists by which Carlson might introduce himself and his Memphis-inflected work to both us and our readers. Check out his incredibly detailed responses here, then rush over to see Building Something: Tearing it Down at Mondo before it closes this Wednesday.
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Antonio Ladrillo, Graphic Artist

In the googly-eyed character world created by Barcelona-based graphic artist Antonio Ladrillo, you might see shades of Cartman, or maybe the Lowly Worm from Richard Scarry’s Busytown books. But though the 36-year-old artist counts among his influences illustrators like Olle Eksell, David Shrigley, and Bruno Munari, the one thing he returns to over and over again is Super Mario Brothers, the NES videogame created in 1985 by Japanese artist Shigeru Miyamoto. “It’s fascinated me for years, but I only started to value it as something artistic when I was older,” says Ladrillo. “It perfectly combines my main interests: rhythm, color, shape, and space. I often go to it as a way to find some aesthetic pleasure.” It should come as no surprise then to anyone familiar with Ladrillo’s drawings that, like a videogame artist, he can't help but constantly imagine his characters in motion. “So much so, that for a time I couldn’t draw anything that wasn’t moving because it looked unfinished to me,” he says.
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Architects’ Sketchbooks

In the context of the hysteria currently surrounding all things old-fashioned and handmade, it makes a certain sense to mount an examination of architecture's low-tech roots: those hand-rendered sketches and schematics that still tend to quietly precede even the most digitally advanced structures. It's debatable whether the practice as a whole is consciously returning to those roots, as the new book Architects' Sketchbooks argues, but when the architects who find joy in committing their thoughts to paper open their notepads for all to see, the appeal runs deeper than any cultural trend. "For me, the process is often more fascinating than the end result, and at the heart of architecture, which is part of the process of building worlds, lies the language of drawing," writes Narinder Sagoo of Foster + Partners in the book's foreword.
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James Victore, Graphic Designer

Not everyone knows this about James Victore, but he actually doesn't use Sharpies anymore, his weapon of choice back when he first started scribbling dirty words and other provocative drawings across plates and hand-made posters. He packed them all up in storage a few years ago, opting instead for paint pens, and more recently, Japanese Sumi-e brushes. "Sharpies are a line I know," the Brooklyn-based designer explains. "I'm doing a job right now for Bobbi Brown cosmetics, and using a Sumi-e brush with India ink precisely because I suck at it. It's so much more interesting than being good at something — I like the idea of chance and mistakes. I can't wait until I’m 80 and have that shaky old-man handwriting."
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