This Melbourne Designer Gave Himself Six Months to Develop His Very First Collection — And Knocked It Out of the Park

Zachary Frankel was working as a jewelry designer in Melbourne, Australia when he came across an image of a simple chair and was struck by how perfectly it seemed to do its job. “I was taken by how restrained and elegant it was,” he says. It ignited his curiosity in working with timber. After some time, Frankel devised a plan to find his own voice and broaden his exploration of materials. He’d give himself six months to create a collection with no commercial obligation; he’d make furniture just for the fun of it. If he liked what he made, great, he’d share it publicly. If not, he’d have half a year’s worth of getting better acquainted with his craft and it would inform where he would take things next. At worst, his house would be full of interesting experiments.
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Studio Cofield Emerging Designers

Brooklyn’s Cofield Is Scaling Up

Though Sara Ebert and Jason Pfaeffle studied in the same industrial design program at Pratt, it wasn’t until they started working together on a post-grad project for West Elm that a partnership developed. As they started spending more time together, they would often ask each other’s opinion on personal projects. They soon realized they shared a creative point of view; love blossomed and their design studio Cofield was formed.
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Melbourne furniture designer Dale Hardiman

Dale Hardiman, The Next Big Thing From Melbourne

At the heart of Melbourne furniture designer Dale Hardiman’s work is a fascination with manufacturing processes and material lifecycles. Combine that with the new millenial designer's eye for pitch-perfect styling, and you've got a serious talent on the rise.
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Steven Haulenbeek’s Ice-Cast Bronze Collection

We’ve heard of something being a product of its environment, but never has that phrase rung so true as it does with the pieces in Steven Haulenbeek’s Ice-Cast Bronze series, on view this month at Chicago’s Casati Gallery, which were made largely in a trough of ice outside Haulenbeek’s studio window during last winter’s deep freeze. Haulenbeek — who knows from frigid winters, having grown up and studied sculpture in Michigan and lived in Chicago for the better part of his adult life — originally conceived the series back in 2011, when he was fooling around with pouring wax into frozen puddles on Chicago’s city streets. But this winter’s extreme conditions — while providing little but consternation for everyone else — gave Haulenbeek the opportunity to take the whole operation onto a much larger scale. We recently spoke with the Chicago-based designer to find out a little more about the origins and making of his new collection.
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Hazel Stark, designer

If this is what Hazel Stark can come up with spending only one or two days a week in the studio, we’d love to see what she could do working fulltime. The London-based designer spends most days tending the website, marketing and events for bagmaker Ally Capellino, but on her off days she slips away to a shared studio space in Hackney to dabble in ceramics and textiles infused with the same lighthearted cheer she exhibited when I phoned her up last month. But who’s to say she’ll ever take the fulltime plunge? “I started out as an artist’s assistant, and it helped me figure out the ways to run a design business before I ever started designing,” Stark says. “In some ways, seeing other people struggle put me off a bit! So it’s baby steps for now.”
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Asaf Weinbroom, Lighting Designer

If Asaf Weinbroom had ended up a fashion designer, the way he intended from a young age growing up in Tel Aviv, it’s easy to envision what the hallmarks of his design might have been: unconventional draping, vintage buttons or clasps, and an obsession with transforming materials that would normally be considered pedestrian. After all, as a lighting designer — the path he chose after being rejected from a fashion program — his pieces have all followed a similar formula. “I begin to design from the inside out,” he says. “I’ll start with small details, joints, or mechanisms, and when those are done I decide which type of light it will be.”
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Assembly, Furniture Designers

Even for struggling post-grads, the constraints under which Pete Oyler and Nora Mattingly of the fledgling design studio Assembly created their debut furniture collection would be considered rather limiting. The couple — he a Kentucky-born RISD furniture grad, she a Pratt-educated interior design major — were living in a cramped apartment in Bedford-Stuyvesant with a third roommate, sharing a studio space in even farther-out Brooklyn, and commuting nearly four hours to a woodworking shop in Westhampton, Massachusetts, where Oyler had apprenticed for two years before grad school. But rather than chafing against such strictures of space, the two worked with them, creating pieces that were easily transportable and could be effortlessly placed in any small space: side chairs with smaller-than-usual footprints, glass-and-blackened-steel lamps with hand-blown shades hardly bigger than the bulb, even a stripped-down toilet paper–holder that doesn’t consist of much more than a brass cylinder that mounts directly into the wall.
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Objects for Sale, at Dutch Design Week

In our recap of the most recent Dutch Design Week on Monday, we alluded to the economic quagmire that’s been enveloping the Netherlands' insanely prolific creative class. But one of the week’s exhibitions actually addressed the crisis head-on: Objects for Sale, which asked eight designers to create products within three price brackets (<€50, €50-500, >€500) and to explain how choices within their design and production processes affected the bottom line.
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PUTPUT, artists and photographers

In some ways, the work of the Danish-Swiss duo Putput could be considered a response to sites like this one: If we're constantly bombarded by scrolls of images, the two designers seem to ask, how can we be convinced to reconsider objects that at first glance seem so quaintly familiar? Projects like their Popsicle series (above), which found the icy treats replaced by scrubbing sponges, or Inflorescence — for which the two employed the visual language of still life to depict cleaning implements as potted plants — play with subverting our expectations in a way that could seem cliché if the resulting images weren't so exceedingly lovely. The two work at an increasingly trafficked intersection where photography, styling, art and design meet, which allows creators to control both the product and the way it's presented — both the input and the output, as it were, which is where their clever studio name comes from. We recently caught up with the two recent grads as they were dipping a toe into the contemporary art world and looking for new studio space.
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Antonio Ladrillo, Graphic Artist

In the googly-eyed character world created by Barcelona-based graphic artist Antonio Ladrillo, you might see shades of Cartman, or maybe the Lowly Worm from Richard Scarry’s Busytown books. But though the 36-year-old artist counts among his influences illustrators like Olle Eksell, David Shrigley, and Bruno Munari, the one thing he returns to over and over again is Super Mario Brothers, the NES videogame created in 1985 by Japanese artist Shigeru Miyamoto. “It’s fascinated me for years, but I only started to value it as something artistic when I was older,” says Ladrillo. “It perfectly combines my main interests: rhythm, color, shape, and space. I often go to it as a way to find some aesthetic pleasure.” It should come as no surprise then to anyone familiar with Ladrillo’s drawings that, like a videogame artist, he can't help but constantly imagine his characters in motion. “So much so, that for a time I couldn’t draw anything that wasn’t moving because it looked unfinished to me,” he says.
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